![]() I recently pulled Deacon and wanted to move on a 3:1 speed ratio team and asked myself when the time has come to rebuild my Acrizia : In january I pulled Acrizia and used her in my 2:1 Myth-heir clan boss team since. ME’s UK buff lasts for two turns, so you have to have Paragon cast his A2 as he’s about to lose it.I didn't find useful infos elsewhere on capped damage from enemy max HP champ in clan boss. You also may have to manual or adjust the AI for Paragon until the start of turn 2, I think. It seems like you would have to consider having regen + lifesteal on everyone, except paragon. In the block damage team I’m running, technically paragon is the only one who takes damage and therefore it’s easy to control your stun target. What would be unknown to me is, in a double ME team, and/or a ME + Painkeeper team, you’re basically tuning your team to never die after turn 1 or 2, therefore unkillable is always up, but your health is always down/low. I should also note that this team is best for void, you’d have to swap people out for different affinities. Paragon is also in regen gear so that during the block damage rounds he regains some of his health. Because of that, Paragon (who in my case is level 50 and 5*) always is the most desirable stun target due to health, affinity, etc. One of the reasons it might not work: aside from turn 2, and using paragon as the stun target, no one on my team takes any damage. Maybe… the original idea for this came from a thread I found here and I spent a good deal of timing read speed tune lists from
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